Relic Dungeon 1.1 and Instruction Manual!






The final version of Relic Dungeon is now available! And with it comes the official 36-page Instruction Manual!
Please read the change log since some core mechanics have been changed!
Changes:
- smaller collision box for player's tile collision
- sell items PRICES are reduced (now Item value divided by 4)
- STAT POTIONS price is now 300
- HEROES POTIONS price is now 600
- FENIX FEATHER price is now 120
- FIREBALL TORCHES will now blink some time before shooting
- preventing STAIRS from spawning too near to passage-ways, to avoid accidentally entering them
- hold SELECT to walk over stairs instead of entering
- with full power-meter, instead of always triggering special attack, you now have to hold A-BUTTON to trigger the special attack
- better entity placement across the floor -> less empty rooms
- BLADE TRAPS will no longer accidentally spawn in passageways, which could result in weird behaviour when doors are locked
- upon entering a new floor, the game is set on hold until the player moves (or presses any button), to prevent getting hit before knowing where you are
- Damage from FIREBALL TORCHES now scales with current floor player is on -> MAGIC DAMAGE = (5 + (current_floor / 4)) max 30, instead of before fixed value of 10
- Chests will now not vanish if you can't carry the item inside
- BLADE TRAPS no longer wiggle for 1 pixel when move paths are blocked
- Music was refined -> less repetitive
- HP / MP values can no longer exceed maximum display numbers
- new room layouts
- MINI MAP in menu now shows interesting rooms (SHOPS and MAGIC VORTICES)
Thank you for the support and feedback!
Files
Get Relic Dungeon
Relic Dungeon
NES roguelike ARPG
Status | Released |
Author | Libra Bits |
Genre | Role Playing |
Tags | Action RPG, arpg, Dungeon Crawler, Homebrew, NES (Nintendo Entertainment System), NES ROM, Retro, Roguelike, Roguelite |
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